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A jam submission

HOW MANY DUDES? DemoView game page

How many Dudes does it take to defeat a Gorilla? Try this chaotic autobattler roguelike and find out!
Submitted by Butterscotch Shenanigans (@bscotchshenani) — 2 hours, 10 minutes before the deadline
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HOW MANY DUDES? Demo's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#274.4514.451
Artwork#1844.4804.480
Audio#3363.8823.882
Creativity#6574.1274.127
Narrative#10043.2843.284

Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
How Many Dudes is a roguelike (looping) design based on a meme question ("How many men does it take to defeat a gorilla") that loops back around the internet every few months.

(Optional) Please credit all assets you've used
See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Butterscotch Shenanigans

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Comments

Viewing comments 20 to 1 of 66 · Previous page · First page
Submitted

PUBLISH THIS~! What an incredible game you've came up with, I would 1000% lose hours of my life on my phone with this!

But seriously, excellent job. Brings me back to the days of Albino Black Sheep and Addicting Games. 10/10, great job

Submitted

Status update: I won.

haha
Submitted

very fun and creative, ive never played this type if genre before and now i love this game. very well polished

Submitted

LOL funny idea and well polished

Submitted

would you rather fight 11 dog-sized rats or 3 rams

Submitted

Ridiculous fun, well done! Pretty polished too

Submitted

Amazing and very polished game, great job!

Submitted

Very funny, i had a good time! The game crashes at later stages of the game, but i'm so happy to know that 30 trained guys is more than enough to take on a gorilla

Submitted

It's rare you see a game's screenshots and know it's gonna be good. This is really addictive and made me want to keep playing. Great economic use of art assets and strong core progression. Would only be improved on by more content (i.e: more guys, enemies, etc...) which is the mark of a great jam game in my books. Good job!

Submitted

Super polished, really funny, and oddly addictive!

Submitted

I played it for more than an hour without realizing, pretty addictive. you guys did a great job 

Submitted

O you memers XD. That's a funny idea.

Submitted

Very neat game idea, i can totally seeing this selling on steam for a lot. 

Submitted

Can confirm - game crashes on round 57. Thus meaning that it this engaging that our computers can't handle 2k toddlers :D

Great work, one of my most loved submissions so far! 

Submitted

oh wow, this is amazing! the art is so good, and the game as a whole is really intuitive and introduces the difficulty very well. im not sure how well it reflects the theme, although its not what i expected so its definitely a creative use of it :)

Submitted

Most polished art I've seen so far in the jam, and a pretty addictive gameplay loop.

I found it pretty easy, since the more one-sidedly you win, the more upgrades you can buy to win even more one-sidedly in later rounds. But that's just how this genre goes.

The round with over 1000 toddlers was hilarious and lagged the heck out of my computer, then the game crashed on round 56.

Submitted

An impressively polished entry for the time limit, with an addicting gameplay loop. The art style is really clean, with good music and sound design work. I found the ui to be very simple and intuitive to use (although the healthbars changing width when healing did confuse me initially). 

The only issue I had was the randomness was a bit inconsistent at times, with any good runs I got feeling more like the battle selection and enemy ai being nicer to me than any about of planning or strategy.

Very well made across the board

Submitted

It's so dumb I love it :DDD

Submitted

Super addictive

Viewing comments 20 to 1 of 66 · Previous page · First page