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Ruler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1845 | 3.763 | 3.917 |
| Narrative | #5200 | 2.082 | 2.167 |
| Artwork | #6319 | 2.402 | 2.500 |
| Enjoyment | #6845 | 2.162 | 2.250 |
| Audio | #7512 | 1.761 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're trying to prevent loops from existing.
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Comments
This is (not) a loop! Fun idea, maybe intruduce levels and/or difficulty modes (easy/hard, etc.) so that players can understand) learn the (not) loops better!
Extremely confused as to how I could make strategic, informed choices. Seemed incredibly random, lost the first time, then won without any idea as to how I won, even tho the tutorial is very clear about how the game works. Also not clear how allowing a rule would help me prevent loops. The game is a very neat interpretation of the theme, but I think it should expose more informations to the player during a run, so that it could lead to more interesting choices (ie: showing a higher number of shapes/figures and how they're looping, telling the players how many ways to loop remain to be ruled out, etc).
I think it’s cool, some things seem a bit random though (for example the score… I get that I win when no loops are possible, but I don’t understand how the score is calculated).
Furthermore I think most times you just cycle away most rules and try to find some sort of paradox, and it kind of depends more on quick choices than logic thinking.
Therefore I personally would prefer this sort of as a puzzle game, in which you can for example choose 4 out of 10 rules and you see the bot can choose out of a limited set of the colours and patterns (which you see). Then you’d have to think carefully which rules to choose.
At any rate, I did enjoy it! The concept is great, the execution is nice to. I think overall you did a great job!
The game is really confusing for me but nice idea!