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A jam submission

Only-one ( demo )View game page

Submitted by Youssef---H
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Only-one ( demo )'s itch.io page

Results

CriteriaRankScore*Raw Score
Devlog#6n/an/a
Theme#382.8523.143
Gameplay / Fun / Engagement#412.2692.500
Overall#512.0422.250
Art Style / Visuals#531.7501.929
Audio / Sound Design#541.2961.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
One room

Devlog

Yes

Devlog link
YouTube

Easter Egg Challenge

Yes

Easter Eggs
In side the wall

Game Engine

Godot

Game Engine / Tools (Other)
Godot

Self-made & used stuff

Not applicable

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
2 days

Anything else you'd like to share about your game or development process?
..

Are you entering the "Best 3D Model Design with UModeler X" optional prize?

No

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Comments

Submitted(+1)

Cool game! when i pressed the button in the middle i was like did i just lose?xd maybe you should switch the red color for the second part to make it easier to understand that you can jump over those cubes

Developer(+1)

Thanks for your feedback 鈽猴笍 and the problem in the red cubes after click button I fixed by make updated version 

I will upload updated version after the competition.

Submitted(+1)

the gameplay is very unique but very difficult

this mechanic could go well with a bigger game

very cool!

Developer(+1)

Thank you to play my game and on your feedback 鉂わ笍

Submitted(+1)

The concept is really creative, controlling two characters at once is interesting. With some improvements to the camera and instructions, the experience would feel much smoother. Nice work!

Developer

Thank you for your feedback 鈽猴笍 

Submitted(+1)

I had problems with the camera movement. The main problem was that the game doesn't lock the cursor. So I had to keep my mouse in the center manually. My advice for this is to lock and hide the cursor in the center of the screen. It wasn't a huge game changer, but it was uncomfortable.
 I liked that you made a red "bulb" on the ceiling, so that it would oddly stand out. And the player would check out. And I like that too, that you made the end point stand out too, so I knew where to jump.

 The movement was a bit strange at the start, that I had to control a robot with my movement, but I quickly adapted to it. 

A great concept. I really liked that you have to control a "robot" from far away that mimics your movement, and then you have to parkour like that. Great game! 

Developer

Thank you 馃槉

Submitted(+1)

     Pretty cool entry, nice job!! I like the minimalist vibes with the level art, and the glowing red of the platforms really pops in juxtaposition with it. The character felt smooth to control and the jump had a good weight to it. The bright blue of the buttons was a good choice to make them stick out as the goal for the player. Unfortunately the camera makes it very difficult to control the player, it doesn't seem to lock onto the player and instead kind of floats somewhere vaguely in the middle of the room. I think fixing the camera to be a fixed position on the player would help a lot with the overall experience because I had fun making the first couple of jumps but then the camera issue became a big enough problem that I could not continue. I think you have a fun base of the game with that fix. Great job on your game, and keep up the good work!!

Developer (1 edit) (+1)

Thank you for your feedback! About the camera, the game is first person but, can you explain to me the camera problem?

Submitted(+1)

The camera kind of stops following the player after the first couple of jumps. For the next jump, it is impossible to see the depth of the next platform compared to the one the player is currently standing on. The camera is so far away that I can't see how far I should go in the Z-axis for my next jump. This makes it incredibly difficult to get any farther than I am now. If the camera followed the player closer it would be much more manageable.

Developer (3 edits)

The red capsule is robot and you are fps. The game restart if you touch the red cube because you must raise robot to red button then you must go to button to win . If you mean other thing, please explain me.

I'm sorry if you mean other thing

please explain me, if you mean other thing.

I work in a new update version. I hope the update version doesn't have any problem. It will upload after goedware game jam.

Submitted(+1)

Nicely done. I like the concept of being able to control 2 capsule at once. The only problem is the difficulty for me, I guess thats just me bad at controlling.

Developer(+1)

Thank you! 

 the control of game is difficult because I'm didn't put anything  explain it because the jam is short.