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A jam submission

★FROST AND FURIOUS★View game page

Simple, fast, chaotic and physics driven "infinite roller"
Submitted by Alambik ⚗ — 7 minutes, 3 seconds before the deadline
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★FROST AND FURIOUS★'s itch.io page

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Comments

Submitted(+1)

This is amazing! I enjoyed re-rolling for a chance at the super steep launch but I crashed each time which actually makes sense that the sheer verticality of it is not survivable but it gives some great hangtime. The sound of the motor reving is very satisfying and almost hypnotizing, the slow motion and physics crashing is just right. 

Developer

Actually the problem with landings in this game is that the game search for collisions when your car is between specific angle to trigger the game over or not, not a specific angle based on the floor angle you're landing on. This means very steep floors are far more dangerous to land on than "normal" ones. Thats what make steep floor so dangerous, it's pretty biased for now...


Also, our 2 games share some things in common, at first I imagined this one as a snowboard game, but some collision and friction problems, force me to change for a car instead (only 2 small points of physic contact with the floor was better).

The idea of a "monster" in the form of an avalanche chasing you from the left screen was also in my mind. But finally the auto acceleration of the car made this idea unnecessary.

Nice too see that an other flips and tricks enthusiast had fun with this game 🏂

Submitted(+1)

I think this is my favourite ProcJam entry of yours yet: the vibes are immaculate, the gameplay feels really good and is a bit addictive (the seamless respawn in particular, with the music track restarting, feels great), and the level generations makes every flow together without a hitch. My only issue would be that ravine on your last screenshot that killed most of my best runs (I managed a highscore of 10280 in case someone is keeping track :-)).

I remember you did car generation once; how hard would it be to get that into this game to have a different car for each run?

Developer(+1)

Always a pleasure to see you here and to read your review Delca :) 10K is a really good score, indeed, my playtester only get 2-3k.

That ravine you talk about is the reason why "danger" roadsigns spawn before dangerous sections. Some design choices have to be done to make the game more fair and to let the player run like a speed devil too I think.

You remember well, and you even helped me to explain why some bugs occur on my previous entry... Bugs I still didn't patch :)

Procgening the car would be a cool idea and also pretty easy, if the physic rigid body of this one stay the same (that's what dictate the speed, balance, acceleration, etc after all) and all the game have been design around this specific car behavior.

Glad you had fun on this little one .