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(+1)

I think this is my favourite ProcJam entry of yours yet: the vibes are immaculate, the gameplay feels really good and is a bit addictive (the seamless respawn in particular, with the music track restarting, feels great), and the level generations makes every flow together without a hitch. My only issue would be that ravine on your last screenshot that killed most of my best runs (I managed a highscore of 10280 in case someone is keeping track :-)).

I remember you did car generation once; how hard would it be to get that into this game to have a different car for each run?

(+1)

Always a pleasure to see you here and to read your review Delca :) 10K is a really good score, indeed, my playtester only get 2-3k.

That ravine you talk about is the reason why "danger" roadsigns spawn before dangerous sections. Some design choices have to be done to make the game more fair and to let the player run like a speed devil too I think.

You remember well, and you even helped me to explain why some bugs occur on my previous entry... Bugs I still didn't patch :)

Procgening the car would be a cool idea and also pretty easy, if the physic rigid body of this one stay the same (that's what dictate the speed, balance, acceleration, etc after all) and all the game have been design around this specific car behavior.

Glad you had fun on this little one .