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Dungeon Crush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Loop - Was the tiny loop enjoyable? | #14 | 2.785 | 2.909 |
| Small Scope - Was the game focused on one tiny idea? | #15 | 3.743 | 3.909 |
| Slice Polish – Did the slice feel tight and intentional? | #20 | 2.437 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks everyone actually it my first time I enter game jam and finish a game . I know I make so mistakes . But I really happy when us enjoy and give me feedback.
Thanks
This was a very cool concept. I could totally see this as a fast paced dungeon crawler with power ups and health and speedrunners would love it. Good work. I think the movement was a little hard because I couldnt get close to the monsters without running into them sometimes but I really enjoyed the design and it had a nice ending. :) Neat idea.
A fun little game, nice.
The idea was good, but the controls made the game hard to enjoy. Unless you're going for a rage-bait game, you want to give players a warning before bad things happen so they can react.
Thanks for submitting!
You have a great idea here but the gameplay felt too janky, I think mostly it was the odd slow down when you attack and the knight pauses dead, but other stuff keeps moving at normal speed. On the 3rd dungeon I just ran to the top and kept running into the wall till the dungeon crushed the last enemy.