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X-sus

209
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6
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A member registered Feb 15, 2020 · View creator page →

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Oh cool! I ended up accidentally launching it behind a panel or something in the main console room area. lol. Then I jumped off and got stuck. I was having fun at that point though. :)

I think slower but increased number would be a good touch. Im really impressed with the livign border. Good work. I enjoyed it. I did NOT do well on my score. haha.

Im jealous...I could not do it. I decided I dont want to smash my keyboard over my head in anger. lol It was a fun game.

100% rage baited me! lol. You need exact pixel dropping accuracy. Good work. I quit part way through on the stairs level.  haha. I just was like "NO!!!! ITS NOT WORTH IT!" lol. It was a great game though. Totally a speed runner trap. I could see people playing it for hours and trying to record the fastest runs. I gave you all top marks because you hit ALL the categories. Good job. Cute art and nice music as well.

Hey, cool environment. I couldnt figure out what to d with the ball. I thought the visuals are good. I read your reply on someone elses comment - sorry they bailed. The truth is, you did good despite not having the help you needed.  I feel the next time someone bails on you you will do even better.

This was a very cool concept. I could totally see this as a fast paced dungeon crawler with power ups and health and speedrunners would love it. Good work. I think the movement was a little hard because I couldnt get close to the monsters without running into them sometimes but I really enjoyed the design and it had a nice ending. :) Neat idea.

I wont stick on the movement thing - I think its already been mentioned that there needs to be a hold w or s feature. However, this game was super environmental - great job. I feel if you DID have time to put in a monster, we would be seeing streamers on youtube play this all over the place. It was pretty cool. Good job. Im suprised you built such a long maze in such a small time. I think it was a little hard to see sometimes. I think maybe puting marks on the wall or maybe some type of ID system to mark door areas would help people know if they got turned around, but honestly, its a pretty cool job given the time. :)

Holy Moly....that music is just...as boss as it can get. Wow...Hope I make music that cool one day.

I think this is a mechanic for a future game, for sure. It is really well done. I dont feel the "game" part of it yet, but I feel it is a smaller piece of something larger in the future.
Pretty art.

Lol. Yeah you got what I was goin for! Awesome. Im glad you liked it. Yeah I really wanted to hurt him and make a wacky noise. I wanted to do a lot of stuff but time, right? Ill keep this in mind though because the next time I do something similar, I will make sure to give the player an "out" even if its a breakable bat or something. I also considered a push broom to move everything around. lol. That would have been cool.

Thanks so much for playing! I hope you enjoyed it. :)

No no, thats actually really cool. If you had some game juice in there like maybe cracks on the blocks or some visual feedback like a camera shake if your piece gets hit, that would give it a lot of anxiety which would help keep someone immersed. I think its a neat game. :)  Good work.

Great game. Followed the theme. Nice audio. This was a jam for sure. Loved it. Very cozy and felt professional. Some gentle music could have helped but it was also unneeded because the game itself was pretty addicting and music would have only played a small factor. Good work.

I beat the game but I kinda feel like maybe you had a larger scope and didnt get time to complete it or something. I saw lots of things show me information but in the end, all I had to do was click on one thing and guess the number. I was excited to use the battery or maybe use the axe. haha. But either way, the music fit well along with the art. I enjoyed trying it.

It had cool art. I think a little audio and a win condition would help but it definitely shows the concept and it plays very very well. I enjoyed it. The first time I played, I ran off the edge. haha

This was great. The music was fly. I didnt know the bullets would hurt me so I was like "what if I just shoot a million bouncing bullets everywhere..." nope. lol
This was a good entry.

This was great. I couldnt beat it. Is there an ending? Lol. I loved it though. I think this would be great with dual joysticks. Good work. The art is fantastic.

This was my favorite game in the Jam so far. The art, the music, the sxf....its great. Very endearing art styling. Im kinda jealous because its cooler than my game by alot. Good work.

Im not sure whats happening. I have a theory but I couldn't verify it. I think maybe blocks break after a certain number of hits or maybe if they lose too much speed...hmm. Idk but I feel its like a rube goldberg machine. The sounds were perfect and I like the descriptions on hover.

I love3d the graphics but a couple issues...I couldnt really build anything. I tried, I just didnt understand where I should be crafting or which items I had. I could see an item after picking it up but I didnt know if I had the right one or a wrong one. The music fits it well.

I think this is an awesome jam submission and is exactly what Jams are about. You had a fun idea, interesting implementation, some music and sound effects. Its neat. I think it would have been nice to have levels, but again...3 day jam, right? You did great. Problems I noticed...the clicks were not great...I found myself dropping things in places I didnt want them to drop in. I found it would sometimes act like I dropped something outside the bag and return it to the floor when I did what I was suppose to. And some of the words are cut off. Either way. Neat concept. I did enjoy it. 

Loved it. Very addicting.  It seems almost impossible to get the yellow pieces at most jump heights because its so close to the wall that you cant fall down unless the hole is very low. I recommend a drop button that slams you down(similar to the Mario ground pound). It followed the theme well. I think it would Help the game if there were a few cool things like background characters that move around, maybe some stuff goin on in the sky(like animated clouds and birds) to overstimulate your player, and maybe even a guy who runs along you for a few jumps sometimes(randomly spawned) and then runs into a wall eventually to throw the player off and make them jump at the wrong time. Either way, cool game. For some reason...kinda feels like locoroco.

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Haha! Glad you and your boy enjoyed it. Wish I could have expanded it but I feel it hit the spot even if I didnt get it any further. :)

Took me a minute to figure out what I was doing but then I got it down! I didnt understand what the cards were doing exactly. I knew there was a satellite and a missle thing. I mostly used the missile thing because I couldnt find out if the satellite mattered. This was pretty cool. An error popped out after I had a military win. I feel like with polishing and a tutorial, this game is pretty enough to be a production-level game.  I had fun.

This was an awesome little game. I will be honest, I quit toward the top(I think) because I got trapped inside of a moving platform(the part after you get two "fast" things. When it slid down, I was under it. :(
Anyways, very creative. I didnt expect this at all. Love it. I think it would be popular even outside of the jam. Especially if you got crazy with the pickups. Like robot or fly and stuff. Reminds me of "baba is you"

It was fun but I dont really see how it followed the theme. I did enjoy the existential outlook in a game. I thought that was neat.  I think some sound could have helped it alot and maybe a few visuals surrounding the actual game play and decisions. Other than that, the graphics were very calming.

eff the warning. Ima try it anyways. :) I dont think its fair that youre tossed aside because of "the algorithm".

I think your game got flagged. The link from the github has a flag too.j

The fricken voice clips! Lol. Love them so much. I played it when you first uploaded but I think it seems a little different because I didnt notice the warnings over the boxes the first time. It was very fun. The art was great, the voices...the voices...matches the theme. "Im not mad Im just...oh wait, I am mad, get out!" It was a lot of fun. I think it fits the theme well.

I love the audio the most. But that cool grid that bubbles around you is pretty sweet, tbh. Very slick game. The colors are just phenomenal. I feel like this would be cool to have an adventure version too. Like flying through space as caverns are closing and such with blue orbs giving you space. Either way....super cool idea, works great, fits the theme.

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The art is great. I think the idea was neat but it was a bit hard to handle. I had trouble understanding with the instructions. I thought the instructions meant it would be projectile when it meant the sword would slash where the mouse is. After I understood it, it was a lot of fun. I think difficulty needs some tweaking. Giving an easier pass on the lower waves keeps the player trying again. I did a lot better when just avoiding the bullets and not actually trying to fight the bad guys. It might also be cool to have like...a blue guy who doesnt leave but instead just moves around. This would give the player a need to have to kill the dudes instead of just avoiding them. I think its pretty awesome and I could totally see it growing. I like the noise when you get hit but a little music would be neat as well. Good job, overall.

Exactly what I was going for! Thanks! Im glad you liked it. :) High pressure moments make a thriller game even if its a tiny one.

Oh cool. Glad you liked it! I was really excited to see that method to highlight because its so easy but gosh dang it, no web support...I didnt see that until your comment. Note for the future, I guess.

I LOOOOOOOVE this idea. I think it could have been a bit more instructed. I didnt know I needed to open the panels to see what was happening and didnt know the drawer needed to be closed before I could apply it. It was really cool though and reminded me of being a kid and playing those games on addictinggames.com. It was fun, high-pressure, and that music is boss. The art is fantastic too. I didnt know the power button was quit because there was something on the screen about doing something with the red thing?? idk. The screen could probably have more attention or something too. Love the words on the game page btw - sassy.

This was great. Super cute. Love the yugioh card. haha. Some of the clicking didnt seem to work - like for awhile I thought I couldnt put oranges in the middle areas because trying to drop them didnt work and I thought his was because of their shape but then it worked if I moved my cursor just a little higher on the screen. Same thing with the items, sometimes clicking them did not pick them up. but clicking several times did.
Love the cover art. Awesome. The sound was spot on.

Yeah I was a little worried people might struggle to find the keys on the web version. The web version doesnt let me use the highlighting system im using(decal). Theyre there, theyre just dark. If you download it and play, there is this glow to it. Like they shine pretty bright.  Sorry about that.

This is...great. Knight don't like to redo, bro...let em cook!

Haha. Cool.

$120? wow. How the stolen version gonna cost more than the version they stole it from?!?! Crazy...

Im not gonna use these in my production-version of my games because I just like making this kinda thing on my own but I think this is an AWESOME testing asset for sure. Thanks!

Absolutely spot on!

I think this game was awesome. I think something cool to add would be paramedics toward the halfway point and maybe angles toward the end. They could be reviving people and lowering your score. But either way, this felt like that old school game "Rampage!" haha. loved it. The little dudes look like minions from despicable me.