Oh cool! I ended up accidentally launching it behind a panel or something in the main console room area. lol. Then I jumped off and got stuck. I was having fun at that point though. :)
X-sus
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100% rage baited me! lol. You need exact pixel dropping accuracy. Good work. I quit part way through on the stairs level. haha. I just was like "NO!!!! ITS NOT WORTH IT!" lol. It was a great game though. Totally a speed runner trap. I could see people playing it for hours and trying to record the fastest runs. I gave you all top marks because you hit ALL the categories. Good job. Cute art and nice music as well.
This was a very cool concept. I could totally see this as a fast paced dungeon crawler with power ups and health and speedrunners would love it. Good work. I think the movement was a little hard because I couldnt get close to the monsters without running into them sometimes but I really enjoyed the design and it had a nice ending. :) Neat idea.
I wont stick on the movement thing - I think its already been mentioned that there needs to be a hold w or s feature. However, this game was super environmental - great job. I feel if you DID have time to put in a monster, we would be seeing streamers on youtube play this all over the place. It was pretty cool. Good job. Im suprised you built such a long maze in such a small time. I think it was a little hard to see sometimes. I think maybe puting marks on the wall or maybe some type of ID system to mark door areas would help people know if they got turned around, but honestly, its a pretty cool job given the time. :)
Lol. Yeah you got what I was goin for! Awesome. Im glad you liked it. Yeah I really wanted to hurt him and make a wacky noise. I wanted to do a lot of stuff but time, right? Ill keep this in mind though because the next time I do something similar, I will make sure to give the player an "out" even if its a breakable bat or something. I also considered a push broom to move everything around. lol. That would have been cool.
I beat the game but I kinda feel like maybe you had a larger scope and didnt get time to complete it or something. I saw lots of things show me information but in the end, all I had to do was click on one thing and guess the number. I was excited to use the battery or maybe use the axe. haha. But either way, the music fit well along with the art. I enjoyed trying it.
I think this is an awesome jam submission and is exactly what Jams are about. You had a fun idea, interesting implementation, some music and sound effects. Its neat. I think it would have been nice to have levels, but again...3 day jam, right? You did great. Problems I noticed...the clicks were not great...I found myself dropping things in places I didnt want them to drop in. I found it would sometimes act like I dropped something outside the bag and return it to the floor when I did what I was suppose to. And some of the words are cut off. Either way. Neat concept. I did enjoy it.
Loved it. Very addicting. It seems almost impossible to get the yellow pieces at most jump heights because its so close to the wall that you cant fall down unless the hole is very low. I recommend a drop button that slams you down(similar to the Mario ground pound). It followed the theme well. I think it would Help the game if there were a few cool things like background characters that move around, maybe some stuff goin on in the sky(like animated clouds and birds) to overstimulate your player, and maybe even a guy who runs along you for a few jumps sometimes(randomly spawned) and then runs into a wall eventually to throw the player off and make them jump at the wrong time. Either way, cool game. For some reason...kinda feels like locoroco.
Took me a minute to figure out what I was doing but then I got it down! I didnt understand what the cards were doing exactly. I knew there was a satellite and a missle thing. I mostly used the missile thing because I couldnt find out if the satellite mattered. This was pretty cool. An error popped out after I had a military win. I feel like with polishing and a tutorial, this game is pretty enough to be a production-level game. I had fun.
This was an awesome little game. I will be honest, I quit toward the top(I think) because I got trapped inside of a moving platform(the part after you get two "fast" things. When it slid down, I was under it. :(
Anyways, very creative. I didnt expect this at all. Love it. I think it would be popular even outside of the jam. Especially if you got crazy with the pickups. Like robot or fly and stuff. Reminds me of "baba is you"
The fricken voice clips! Lol. Love them so much. I played it when you first uploaded but I think it seems a little different because I didnt notice the warnings over the boxes the first time. It was very fun. The art was great, the voices...the voices...matches the theme. "Im not mad Im just...oh wait, I am mad, get out!" It was a lot of fun. I think it fits the theme well.
I love the audio the most. But that cool grid that bubbles around you is pretty sweet, tbh. Very slick game. The colors are just phenomenal. I feel like this would be cool to have an adventure version too. Like flying through space as caverns are closing and such with blue orbs giving you space. Either way....super cool idea, works great, fits the theme.
The art is great. I think the idea was neat but it was a bit hard to handle. I had trouble understanding with the instructions. I thought the instructions meant it would be projectile when it meant the sword would slash where the mouse is. After I understood it, it was a lot of fun. I think difficulty needs some tweaking. Giving an easier pass on the lower waves keeps the player trying again. I did a lot better when just avoiding the bullets and not actually trying to fight the bad guys. It might also be cool to have like...a blue guy who doesnt leave but instead just moves around. This would give the player a need to have to kill the dudes instead of just avoiding them. I think its pretty awesome and I could totally see it growing. I like the noise when you get hit but a little music would be neat as well. Good job, overall.
I LOOOOOOOVE this idea. I think it could have been a bit more instructed. I didnt know I needed to open the panels to see what was happening and didnt know the drawer needed to be closed before I could apply it. It was really cool though and reminded me of being a kid and playing those games on addictinggames.com. It was fun, high-pressure, and that music is boss. The art is fantastic too. I didnt know the power button was quit because there was something on the screen about doing something with the red thing?? idk. The screen could probably have more attention or something too. Love the words on the game page btw - sassy.
This was great. Super cute. Love the yugioh card. haha. Some of the clicking didnt seem to work - like for awhile I thought I couldnt put oranges in the middle areas because trying to drop them didnt work and I thought his was because of their shape but then it worked if I moved my cursor just a little higher on the screen. Same thing with the items, sometimes clicking them did not pick them up. but clicking several times did.
Love the cover art. Awesome. The sound was spot on.
Absolutely spot on!
I think this game was awesome. I think something cool to add would be paramedics toward the halfway point and maybe angles toward the end. They could be reviving people and lowering your score. But either way, this felt like that old school game "Rampage!" haha. loved it. The little dudes look like minions from despicable me.






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