Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

janitor vs cold warView game page

game jam entry
Submitted by indepthnotes — 14 hours, 10 minutes before the deadline
Add to collection

Play game

janitor vs cold war's itch.io page

Results

CriteriaRankScore*Raw Score
Slice Polish – Did the slice feel tight and intentional?#221.8281.909
Small Scope - Was the game focused on one tiny idea?#222.6982.818
Fun Loop - Was the tiny loop enjoyable?#251.4801.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I beat the game but I kinda feel like maybe you had a larger scope and didnt get time to complete it or something. I saw lots of things show me information but in the end, all I had to do was click on one thing and guess the number. I was excited to use the battery or maybe use the axe. haha. But either way, the music fit well along with the art. I enjoyed trying it.

HostSubmitted

Nice job getting a full little world in place. The art and mood fit the story and you can see the effort from the team. I had trouble understanding what I could interact with and what the next step was, so I mostly walked around reading text. The battery was the only thing I figured out how to pick up. A bit more clarity on controls and one clear early objective would help.

Developer (1 edit) (+1)

Thank you for the feedback! It means a lot. In our design, each of the ~10 objects would have been part of a puzzle you would have to solve. Currently there is only one proper puzzle on the safe in the bottom right. The easiest and trivial "puzzle" was opening the drawer and getting the battery, which you would have needed later on. I agree as it is it's very confusing as all the important puzzles aren't implemented, e.g. the computer in the middle was supposed to be really important hence why it's in the middle. This created a lot of dead space for the user where if it the game was completed the player would have been rewarded for interacting with each object.