Thank you for the feedback! It means a lot. In our design, each of the ~10 objects would have been part of a puzzle you would have to solve. Currently there is only one proper puzzle on the safe in the bottom right. The easiest and trivial "puzzle" was opening the drawer and getting the battery, which you would have needed later on. I agree as it is it's very confusing as all the important puzzles aren't implemented, e.g. the computer in the middle was supposed to be really important hence why it's in the middle. This created a lot of dead space for the user where if it the game was completed the player would have been rewarded for interacting with each object.
indepthnotes
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It was a really good game and I am glad I got to play it.
# probably known issues
I can't read the turquoise writing at the bottom but then I scrolled unintentionally and saw it.
Some text seems to be clipping.
# fun loop
- It was a playable interesting game, something I could spend 1/2 an hour on
- It was a bit frustrating at times, but some games are like that so that's not too much of an issue
# small scope
- Yes a small scope game, easy to understand and play
# polish
- It felt like the quick purple enemy would be way too fast and I only had time to send the overloads which felt a bit off. If they are fast and have high damage, they should have low health. If they are slow they can have high health and high damage (I understand that all damage is one-hit knockout in this case but I hope you understand).
- It would also be nice to have the equivalent of a coyote time and jump buffer that you have in platformers. For example, if I move the light beam in range of the fast enemies, they should die even if technically I didn't have my beam aligned pixel-perfectly. I saw the enemy and I moved the beam quickly and 90% of the right direction so it could count as a success for the sake of player satisfaction.
- The fact that the light beam is quite small near the player makes a huge difference. I don't know if this was intentional or not but IMO I think it would be nice if it wasn't a cone shape with a small point near the player, It would be nice if instead of a point it was slightly wider near the player, maybe 2 times as wide
- visuals were nice, the light beam is responsive.
- I like the simple yet effective music, it adds tension to the game.
Thank you so much!