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A jam submission

Planet JumperView game page

Dodge and jump
Submitted by DeMello — 55 minutes, 47 seconds before the deadline
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Planet Jumper's itch.io page

Results

CriteriaRankScore*Raw Score
Small Scope - Was the game focused on one tiny idea?#124.0174.400
Fun Loop - Was the tiny loop enjoyable?#152.7393.000
Slice Polish – Did the slice feel tight and intentional?#192.6472.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Developer

I JUST UDATED AND ADDED A BUNCH OF STUFF, ENJOY!

Submitted

Did you tie the speed of the game to the FPS?  I can't even play it, its too fast.

HostSubmitted

Clear idea and easy to understand right away. Jumping between rotating obstacles can be fun, but the jump feels a bit off, so timing never feels fully satisfying. The rotation also made me a little dizzy after a bit. Audio is minimal, and there’s no music to help anchor the slice. With tighter jump control and a little polish on sound, this could feel a lot stronger.

Submitted

Loved it. Very addicting.  It seems almost impossible to get the yellow pieces at most jump heights because its so close to the wall that you cant fall down unless the hole is very low. I recommend a drop button that slams you down(similar to the Mario ground pound). It followed the theme well. I think it would Help the game if there were a few cool things like background characters that move around, maybe some stuff goin on in the sky(like animated clouds and birds) to overstimulate your player, and maybe even a guy who runs along you for a few jumps sometimes(randomly spawned) and then runs into a wall eventually to throw the player off and make them jump at the wrong time. Either way, cool game. For some reason...kinda feels like locoroco.

Developer

I will be updating this game and I would like your ideas!

Submitted

I found it quite challenging to totally clear the space in the red boxes, and when I landed in the space, I sort of glitched into the bar. I think it could be nice if there was a type of collision box on top of the bar that you could land on and hop off, the speed would still be challenging enough imo. cool concept and design, definitely interested to see this project evolve :)

Submitted

Fun game overall.

My only critique is that the yellow orbs sometimes spawn inside or too close to the pillars so I can't pick them up anymore. 

Developer (1 edit)

I just fixed the "inside spawn" bug. I will leave the "too close" tho, because when the speed is high its easier to just no-clip through the wall to get it.