I wont stick on the movement thing - I think its already been mentioned that there needs to be a hold w or s feature. However, this game was super environmental - great job. I feel if you DID have time to put in a monster, we would be seeing streamers on youtube play this all over the place. It was pretty cool. Good job. Im suprised you built such a long maze in such a small time. I think it was a little hard to see sometimes. I think maybe puting marks on the wall or maybe some type of ID system to mark door areas would help people know if they got turned around, but honestly, its a pretty cool job given the time. :)
Viewing post in Something in the ventilation jam comments
Yes, the topic of movement has been discussed frequently, but it's even more effective this way. It's always beneficial to heed criticism. Now, my friend and I are planning to create a new game. We'll begin from scratch, rewriting all the management systems because the previous project was rushed and filled with unnecessary elements and lines of code. By the way, about the maze... It's actually quite small. The perception of its size is largely due to the movement speed. If we increase the speed, many players would struggle, and the game would feel different.