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Lady Shotgun First's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Loop - Was the tiny loop enjoyable? | #5 | 3.750 | 3.750 |
| Small Scope - Was the game focused on one tiny idea? | #7 | 4.250 | 4.250 |
| Slice Polish – Did the slice feel tight and intentional? | #7 | 3.667 | 3.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game is very interesting to play! My team loves the physics based recoil on the gun. Great job!
The reloading threw me off a few times. It makes sense, but without the animation at first I was wondering "Why am I not shooting!?!"
Im gonna make UI with shells. Just so i dont have to animate an actual gun. This weird simplified graphics are better to stay simplified
This was great. I couldnt beat it. Is there an ending? Lol. I loved it though. I think this would be great with dual joysticks. Good work. The art is fantastic.
No its infinite. Basically, it's just a proof of concept.
Yeah, i should try to do dual joysticks controls. Should feel good. Thanks for feedback.
This was fun!
The concept of not being able to turn around because of the gun makes it THAT much more fun and challenging.
This was a SOLID entry. Great job!
Thanks! I guess i can be proud of this :) Im totally proud of the sounds in this one, thats for sure
Fun game. I really like the gimmick with the crammed spaces and all. I also love how if you get too careless the zombies can get closer to you than your shotgun is.
Adding something like a "hard" mode where you can't see zombies in the dark would be an interesting idea. The game could also work if it was level-based, instead of infinite survival.
Thanks! I didn't have enough time to implement the levels or other features as originally planned. For example i was planning to make doors, with buttons, that you can kick and close off some passages.
Also i thought about doing full dark shadows, but it could be unfair in some cases. If two zombies is get you from both sides its game over.
And levels could be good. I guess I can create interesting situations instead of randomly spawning enemies and hoping that situations will happen on their own. This concept allows that.