Submissions open from 2026-03-15 22:05:58 to 2026-08-21 20:25:55
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Welcome to the first Zoey Headquarters game jam of 2026, Zoey Headquarters game jam is a furry jam for game developers to make some Zoey video games for people to play.


[NOTE: It is wise for you to watch all Zoey videos before you make you're game entries]

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Synopsis of Zoey Headquarters:

Zoey Headquarters is a furry animation series created by Canadian content creator 0racle

Theme: Belly Buttons | 2000s / 2010s aesthetic

Genre: mashing Experimental, Adventure, Action, Horror

Rules

  • Your game must be developed during the jam (You are welcome to develop you're game 5 days early before the jam, though this can be optional)
  • NO AI 
  • You're free to use any engine to make you're game (Unity, Unreal Engine, RPG Game Maker, etc)
  • You're welcome to develop your game for selective platforms (Windows, Mac, Linux, Android)
  • Teams are allowed and encouraged! No max size
  • You're welcome to add Fourth wall breaks in you're game (Ex, turning on your webcam, fake blue screen of death, saying your computer username, etc)
  • You're game must have a tutorial (Ex, Controls)
  • You're welcome to make both a SFW, and NSFW versions of you're game
  • All games must feature Zoey (Zoey is the mascot / Main Protagonist of Zoey Headquarters) [Note: Zoey has currently 4 redesigns since Zoey Season 1 (2021), feel free to use any of the designs featured in the link], you can also feature other Zoey characters in you're game aswell, you can also make you're own fanmade Zoey Character for you're game
  • You can upload your game on both Gamejolt, and Itch.io
  • You are free to make changes to you're game post jam (Ex, fix bugs and glitches, or add post content not featured in the original game)
  • You can either create you're own assets, or use other game assets (If you use other people's game assets, you must credit them)
  • Hosts and Moderators reserve the right to disqualify any malicious actors from the jam using discretion and common sense to apply rulings on a case-by-case basis