Really like a lot of the ideas here! The graphics are amazing, very cohesive (and nice use of biggy). The gameplay is fun and satisfying when things go your way but it's hard to make a recovery if you make a wrong move - maybe an option to use your turn to move one of your circuit tiles?
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Thank you! I wanted to allow circuits to be picked up with the teleporter, but I didn’t have time to program it unfortunately (I would have had to write something to recompute what building is powered by what when a circuit network is split; that’s not difficult, but there were more pressing things to spend my time on).