well there goes my weekly plan - almost two weeks ๐ค
mostly spent it building levels
there is something about making environments that just fries my brain ๐
but I'm happy to report there was progress ๐ค
mostly redesign of older concepts - this is a redesign of the dam
it's somewhat based on the hoover dam - but is a miniature version of it
about 1/5th in size - still gigantic ingame
funnily enough I set out to make a smaller game with smaller levels this time - but here we are ๐ค
thing is the dam started because it seemed like an easy to make map
same goes for this warehouse area
of course the warehouse is only on it's second iteration - it was restarted because the conveyors
didn't make sense in the first one - these don't make much sense either but on purpose ๐ค
and as you see this one turned out to be a gigantic map too
the only thing missing is the enemies, items and the exit ๐ค
and finally some enemies got updates
I split the spider mage into two characters - now there is a small and a large version
and the mech got a facelift - which turned out a little too good ๐ค
it's all about that winning smile - and firm handshake
of course in this case it's a lead handshake ๐ค
I'll see you later..
until next time! ๐