I wrote a blog post about my experience doing 2 short danger room style sequences. We didn't do much rolling dice due to how I GM but the perks more than made up for it. I don't mind if attributes start having more of an impact. I liked how there was a couple perks that granted auto successes which myself and my players liked. I like the game, I do hope monsters and how to create them are included in future versions.
Thanks so much for sharing! I've been working on (and reworking) the wasteland denizen chapter during playtesting. Still trying to to get it to feel like "here are actual guidelines to create interesting things you will use" and not just "roll on this a few times and cross your fingers it might make sense."