That was charming.
I really like the artstyle, and love how Vernan looks, specially how regal they keep their posture all the time, idk just thought it was cute x) (I also like how they start panting at 1 hp, that's a little detail I always love to see)
Gameplay itself was very simple tho, not a lot to comment on here. I kinda wish there was a little more weight on combat, it feels very janky as it is since other soft knockbacks there's not much feedback for either you or the enemies, nor much feedback when you pogo on spikes other than just a height increase, but that's more due to a lack of polish that might not have been possible on the time you had so it's okay. I missed the ability to attack upwards while in air tho, for some reason you can only do that on the ground and that made fighting the boss and the flying enemies very incovenient.
Also minor nitpicks moment:
Using WS for the elevator exclusively makes no sense imo, it should have just been up/down + interact button like anyone would assume on any game they'd play.
Also, I found the pixie hideout only after already having rescued Nyx, so Vernan asking about her whereabouts while she was right besides them was a little funny lol, and retriggering the dialogue just gave the same thing all the time. Usually I excuse that for jam games since dialogue really is only there for flavor and is no way super important for the actual game, but this time that specific dialogue is not a generic flavor text, it mentions a condition that can change, and so seeing that it doesn't change at all after the mentioned thing happened does break immersion a bit.
Either way, fun game, very pretty x3