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(+3)

I had a pretty big issue with the sensitivity on controller, for me, it was totally unplayable so i switched to m&k(if you can fix this in any way, maybe with a settings UI where you can change sensitivity i would be happy to replay on controller). 

The enemies feel pretty "buggy", they are literally touching me but i basically never get damaged if i keep sprinting and jumping, not sure what provokes this issue but maybe you can investigate a little. 

I would love to see a clear visual representation on the objects i already interacted with on the map so i don t get confused and retry activating them. 

The game feels a little bit confusing at the first playthrough, i feel like it's unclear that you can explore a big beautiful map, i was close to just staying in the first few meters more or less, i didn t know i could sprint(i m pretty sure you don t make it clear that there is sprinting anywhere on itch or in game) +also i d suggest making the m&k controls public unless you plan on totally removing m&k gameplay. 

I think the game would be more engaging and fun if the enemy rendering bug wouldn't happen at certain camera angles, if they didn t go through walls, you could hear their footsteps better(maybe adjust the literal sound they make and make the music less loud) and A FULLY AUTOMATIC WEAPON :). I also think that maybe working on the visual part of combat would be useful, as in, make cooler weapons/shooting. 

Nonetheless, you have a cool base for the game and i m genuinely excited to play an updated version, if it includes multiple improvements to the game.

Thanks for taking the time to provide so much feedback. We will take it into account for the next version!