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GAMEPLAY: I died somewhere around Wave 6, and while I was impressed by the smoothness and responsiveness, I was starting to get bored of the formula. Maybe the upgrades could do more shaking up, maybe the enemy types could be more diverse, or maybe I'm just not good at the game. Regardless, what you have is well polished.

VISUALS: I love the filtering and camera swivel, as well as the overall neon look that ties in well with the game's theming. With a game this fast-paced, it was hard to tell where walls were or what each enemy's type was. I'd at least like to see the pink trim be the exact boundaries of the level, instead of there being a black boundary. Enemy sprites could be more strongly colored as well, or have a stronger glow behind them.

AUDIO: With the theme of the game, you needed good audio to sell it, and I'll say you've certainly passed the mark. I died too quickly to really see how my health affected the music, so I can't comment there.

THEME: Using XP and health as resources isn't the cleverest implementation I've seen, but it certainly fits the bill. Maybe this could be taken further with other types of upgrades, like mentioned in GAMEPLAY.

Thank you for the feedback!

For the upgrades part: there are 3 “unique” upgrades (would like more) and several small upgrades, such as if your low health, you do more damage (changes your bullet color too btw), health, max health, etc.

As for the enemies, the further you progress in the waves, the more enemy types are introduced. There's a bounce enemy, an enemy that splits into 2 other enemies when dead, and 2 types of bosses. But yeah, 1 or 2 more types would have been cool, although balancing would have been difficult with the first waves.

On the visual part: I agree, some direction would have been better :)

For theme: 2 of those upgrades are tied to and affected by the music. Every time you lose a certain percentage of your health, an instrument will fade out of the current music. For example, if you take damage and the bass fades out, 1 of the upgrades will no longer work, encouraging the player to heal and play more aggressively. Also, you can shoot with the right mouse button instead of the left, which also depletes health (and thus fades out the music instruments, which in turn makes the unique upgrades less effective).

Again, thanks for playing!