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(+1)

Really cool and polished game, but it doesn't fit the theme

(+1)

Thanks for playing!

I will post an answer for the theme here:

My aim was to explore the "Everything is a Resource" theme beyond typical pickups. While health is key, its direct link to your music instruments was central. Losing health means losing music, which isn't just an aesthetic -> it's a resource directly impacting your damage output, the bloom effect's intensity, and even the effectiveness of your upgrades. It’s like a chain reaction of “resources”.