Nice to see you here again too :)
Thanks for the feedback and your point is fair!
My aim was to explore the "Everything is a Resource" theme beyond typical pickups. While health is key, its direct link to your music instruments was central. Losing health means losing music, which isn't just an aesthetic -> it's a resource directly impacting your damage output, the bloom effect's intensity, and even the effectiveness of your upgrades. It’s like a chain reaction of “resources”.
I would’ve loved to go deeper, but I started very late :D