(Just doing a quick look at the game) The game intentions aren't bad, the use of AI isn't bad, but the game don't direct you properly, instead of having to search for an Inn you could make it so that you can sleep anywhere at your own consequences.
Try to make characters consistent using AI, perhaps even making a lora for your character, MC putting out a show for example is that character from one piece, don't use characters from other IPs if it is not a parody game, it makes it feel sloppy, music can be annoying after a time i suggest adding more music or one longer music with more variety, though i think you would have done that anyway, i am just reinforcing it, another idea is that the map could have interest points that could be shown in the "fog of war" as objectives to reach so you just don't go around aiming less .
Good luck on your game
Viewing post in Elyra: Eden of Sins (v0.0.3) comments
Thanks a lot for your feedback !
I am working on the quests implementation for the v0.0.3. This includes quests markers on the map and should answer most of the concern you raised.
Some pictures are indeed placeholder and will be replaced by originals NPCs from the world. Also, using camp kits we can indeed sleep anywhere, but we have to buy them from the shop
You are not the first one to raise the clean tutorial issue, and I want to dedicate a whole micro-map and micro-quest to give the players a nice initiation to the world. Probably will be for a later version though
I hope you'll like the future version of EES !
Thanks again,
Shaste