I'm always a fan of building something from one perspective and experiencing it from another. I also like that game design of letting the player balance out difficulty and reward. I did end up building the track the wrong way around at the start, which only really mattered for the ramp, but one arrow would go a long way to indicate the intended counter-clockwise direction from the map's point of view. I also feel like the bike could be made faster, the pacing at the current speed is not my favorite. I also feel like the cosmetic options were a bit costly, given that they provided no gameplay advantage, but that might come down to who I am as a person. Overall, not a bad game, could definitely use a few tweaks, but I'd definitely be proud if I was the creator of this.