Cool idea! Once I understood the mechanics, it was fun to play and strategize. The game does seem to end quickly before the loop can take off. Maybe increasing the threshold for winning/losing as a different mode can help.
Thanks for the feedback! Honestly, I worried so much about making the threshold too high and having players get stuck in a long tug of war. But now that I've had some time to step back, I like the idea of a variable threshold. I'll look to add it after the jam.