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Pretty fun(not too dissimilar to my own entry, actually)!  It feels a little... easy?  It seems like you can just go around in circles until you're comfortable with the group of enemies you have, then close the loop somewhat easily when they're relatively bunched up, and it didn't feel like I had to change my approach much on the Pain difficulty.  It feels like I got hit most often by enemies that spawned in the direction I was moving.  The most challenging enemy in my opinion was the pink square with the tricky movement; the orange square was probably the easiest despite being introduced a bit later, as if it should have had more hit points.  Getting another dash every 2000 points is actually pretty smart, since it encourages taking out enemies in groups whenever possible, even if you're not playing to get a higher score!

Pretty good!

Thank you for the feedback! I did come across with the "go in circles then kill everything" approach when I was playtesting it, but i didn't feel like doing much about it because it was really satisfying... Though I did add the difficulty system as an option to mitigate that strategy's usefulness (higher difficulties just shorten the rope), but maybe that wasn't enough.  I thought about making the orange enemies spawn before the purple ones, but never got around to it. If I keep working on this game after the jam, I can play with the enemy spawn rates and speeds and stuff to make the harder difficulties more difficult for the hardcore gamers.