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Dank vibes, lots of fun. I just ended up developing a strategy where I'd wait the longest to start on my first lap, then slightly less long on my second, third, etc. to kinda cancel out the mechanics. But for sure that wouldn't work if I was going for track records and stuff so I think it only works as a casual degenerate strategy. But this was a lot of fun. I love the car just falling apart on a collision and the first time it happened I just clipped through the map and idk why but that felt right with the music haha. Fun submission

Thank you! Yeah, that part of the design was for sure a bit of a struggle. We didn't want to force the player to go fast by having a super low required lap time as that would just make you instantly lose if you made a single mistake, so we ended up going for encouraging playing faster through the score system instead. We probably could have lowered the allowed time slightly though, but we didn't really have time to playtest all the levels enough for that unfortunately!