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(2 edits)

This game embodies chaos in all the best ways! It took me a few rounds to get used to the controls, but when I did, I was zip zooming around the city with (relative) ease. Pulling off tight corners or weaving through houses was very satisfying. It wasn't until around 8 ghosts where they started to feel like a real threat, but the difficulty curve is definitely exponential. I also felt like the time limit was very fair, even with some close calls!

The retro aesthetic gives off a cozy nostalgic feeling, while the fast-paced gameplay kept me exhilarated. It honestly reminds me a lot of Crazy Taxi! I wish there were more interactable physics objects besides the trash cans that you could crash into and send flying. I crave more chaos!!

One accessibility critique I have is that the directional arrow can be hard to see at times, leaving me confused as to where to go. Changing it's size or color may help. Also, it can feel like you lose a lot of momentum after bumping into a stationary object, thus interrupting the flow of the game a bit. However, these are minor gripes.

For the second game you've ever developed, this is really impressive! I'm excited to see what else you create in the future ;^)

P.S. My current high score is 12 pizzas delivered.