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Btw, now we are talking about it, I could also see this being a nice 2-player co-op concept. With 2 people it can help in both puzzle mechanics and player execution.

Oh and one more other feedback is that I think even though you color-coded the projectors, they were still really hard to differentiate (the color are not bright and not immediately obvious), so I spent a lot of time at first trying to turn on and off the different projectors just to remember the layout, and it took me until the end before I can kinda remember which one turns on what.

(+1)

That's a great idea for 2-player co-op! That makes me want to continue working on this project, to see how it will feel with co-op. I think that will open up so many cool possibilities for puzzle design.

Also, I completely agree that the colors aren't very distinct. By the time I realized how the colors looked in game, it was too late to fix the color on each asset. If I decide to update this game, this will definitely be the first fix (alongside adding co-op?)