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(+3)

I like the idea of being the villain in the kitchen, instead of the hero.
The visuals are also very nice, and the screenshots would suitable for a commercial game, even.
Also, as others have said, the smack sound and AI are very nice.
:)

In terms of actually beating a level, I had a bit of trouble trying to figure out how to sabotage the recipes.
Is there something specific we are supposed to do?
I was just picking stuff up at random and throwing it on the floor.

Also, I know that some people liked time slowing down while checking recipes; but I personally would have preferred it if the game paused more like a menu screen.
I actually thought the slow down was a bug for about a minute before I realised what was going on.
Still, as I said, I know others liked that feature - so, it could just be me.

Overall, I'm impressed to see a 3D game of this quality come out of a game jam.
Good job!
:)

Thank you for playing our game! The aim is to reach the kitchen stations before the cooks—for example, sabotaging the sink before a cook arrives, forcing them to fix it before they can start cooking. Thanks again for enjoying the AI and smack sounds; I spent a long time perfecting that AI, lol. We’re planning to improve the game and turn it into a full release after the jam. Thanks again for the feedback and for playing!