I enjoyed my playthrough of this! Here are my notes:
- The upgrade system is pretty cool, and I think it has a lot of potential, but atm I feel like the only upgrade that really matters is the +1 dmg upgrade. It didn't really feel like there were any scenarios where I would get use out of having more immunity duration. For speed, I think it is a fine upgrade, but in the context of the enemies of the game (especially the boss) it didn't feel needed as you were always as fast or faster than regular enemies and the boss's projectiles were not that hard to dodge. I really like how you need to scrounge around the level before facing the boss though.
- I LOVE THE ADDITION OF THE BOSS! Him getting extra movesets and ramping in difficulty through the loops was also an amazing touch. It's a great final challenge moment, but I do wish that it was more challenging. I never felt like I was "under pressure" or found myself satisfied with cool maneuvers I'd need to do to dodge things. It was more sort of stand back, place my mouse on the boss and move sideways occasionally. Take these words with a grain of salt though, because people who might have less experience with playing games might find the boss just fine.
- I liked how you did your normal enemies, especially how some of them got buffed as loops were played. The variety of enemies was also a plus. My one gripe with them is you can kind of just ignore them, grab any items and head straight to the boss. A couple ways to solve this off the top of my head are
- make them deal more damage (one of the reasons I ignore them is because the damage they dealt felt inconsequential)
- make them faster (this might also raise the relevancy of the speed upgrades)
- make upgrades in a room "locked" until you kill that room's enemies
- I loved the artsyle and visual design!
- Cool and fitting music. SFX were mostly fine, but felt like they could use a bit more oomph
Keep in mind, a lot of the above is rather nitpicky, and I really enjoyed playing! Great job!