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Being limited in the number of ghost you can make, and the fact that that using certain death spots blocks the makes this a more interesting looping death puzzle.

I kind of wish the timer was more precise for planning the more complex loops.

There's a minor bug on the web rendering that makes the "E" prompt look like an F. (I think the bottom line of pixels gets cut). It's probably worth just doing a small patch for that so you don't get stuck if you didn't read the instructions properly.

thanks, and yep thats fair. the timer was one of the last things added and does need some better precision. the web rendering stuff is just a result of us lacking testing on the webgl version since again we did that last second, and unfortunately i didnt take into account some rendering quirks there, so the pixels get squished down