Ah I gotcha, I originally misunderstood, sorry! Yeah the timing is intended to be tough to test your organization, memorization, and map routing capabilities. I think what would help a lot is a slower Day 1, as the game kind of just throws you straight into the timer chaos. Would you agree?
For a post-jam update our current plan is to turn Day 1 into Scringlo’s Training Day, where there is no timer and all instructions are taught at once. Im hoping that such a change makes the timer easier to assimilate to come Day 2 and onward!