Ngl this game is kinda stressful lmao, reminds me of Sea of Thieves (in a good way for both of these statements)
Well done idea and execution! These are some criticisms I have, although most of them are more nitpicks than serious concerns:
- I wish we could have 360-degree camera movement while steering or repairing, just so I know I'm not going to run into a rock while I'm frantically trying to out-heal the damage of a bunch of cultist ships while on death's door.
- It was a bit difficult to exactly judge how the ship was going to respond whenever I adjusted my steering, so some tweaking on that front may be good.
- The cultist ship population can grow out of hand if you don't keep it in check, but at a certain point they all start running into each other and dying so the problem sort of solves itself? Regardless, I'd add an entity cap so there aren't too many ships at once.
The low-poly aesthetic adds a lot of charm to this game, and I am very impressed by the music and sound design. This is a contender for at least an honorable mention in Mark's video in my opinion.