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The character design was pretty cool for this one!

That being said, there were a lot of pain points for this game for me:

  • Melee attack felt weak and unsatisfying to use... a bit more range and animation would have gone a long way
    • More hitsounds would have been great as well (some metal scraping or 'plinks' for damaging the boss?)
  • It was very hard to tell what's an attack animation or not for the boss
    • Hurtboxes didn't feel telegraphed enough, and there weren't enough hit effects (sounds, animations, knockback, crumple stun, etc) to tell that I got clipped by an attack
  • The boomerang is incredibly overpowered and pretty much trivialized the game for me: all I had to do was circlestrafe the boss and chip it out until it died
  • The controls in the pause menu told me I could dash and throw boomerangs when I didn't have the upgrades, and I was very confused that I couldn't do either of those things