The character design was pretty cool for this one!
That being said, there were a lot of pain points for this game for me:
- Melee attack felt weak and unsatisfying to use... a bit more range and animation would have gone a long way
- More hitsounds would have been great as well (some metal scraping or 'plinks' for damaging the boss?)
- It was very hard to tell what's an attack animation or not for the boss
- Hurtboxes didn't feel telegraphed enough, and there weren't enough hit effects (sounds, animations, knockback, crumple stun, etc) to tell that I got clipped by an attack
- The boomerang is incredibly overpowered and pretty much trivialized the game for me: all I had to do was circlestrafe the boss and chip it out until it died
- The controls in the pause menu told me I could dash and throw boomerangs when I didn't have the upgrades, and I was very confused that I couldn't do either of those things