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I like your suggestion for detecting when to pop up better.  Definitely try that. 

If you want players actively pressing the run button, you need to make running feel good.  Not just speed, but juice.  Meaty footstep sound effects, visual effects like tiny speed lines, a slight shift in field of view on the camera.  Adjustments to game feel like that go a long way.  Some games sprint function isn't actually any faster at all, they just trick you.  I think Mass Effect's sprint in the Citadel was just that.  You moved at the same speed, but it felt faster.

You're welcome for the feedback!  I try to give good in depth actionable feedback because that's exactly the kind of feedback I would want on my games.  I don't get to review as many games this way, but I think giving better feedback is worth it.

(+1)

Your in depth actionable feedback is very much so greatly appreciated! Your intentions are very noble too!

Adding juice makes sense; I do feel silly that I’ve never fought about that for the run until you mentioned it haha. You’re absolutely right, though. I like all of your ideas for how to add some juice; I’ll experiment with those!

Again, thank you so much!