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Ah great question! I think as a couple other players, I had some trouble in the beginning finding the news paper and where to deliver it to. So I got fired a bunch of times in the beginning. But that was fine. After that it was relatively smooth sailing from there. Apart from the fruit stand puzzle which I had to look up in the description, I think I only got fired one other time because I wasn't fast enough. So for me the pace and time limits worked very well. What might have been helpful for me, would be for the dogs (and in general) to have a slightly bigger interaction area and a visual feedback that an interaction has been successful. Sometimes I wasn't sure if I actually interacted with an "item" or not. 
Other than that... no complaints! 

(+1)

We’re going to be working on a post-jam update, and in it we’re going to turn Day 1 into Scringlo’s Training Day, where there is no timer and all controls are taught to you at once! This should hopefully stop the constant dying on Day 1 and allow you to truly breathe more as you learn what the whole game’s about. I originally liked the idea of Day 1 resulting in you getting fired a few times, but I now see how that turned out to be quite frustrating to a lot of people! I’m glad it worked for you, though!

Your comment about the interaction area sizes is a new one! I do fully agree, though! A clean sweep through every single one for the post-jam update would definitely be worth the time; in hindsight, I can definitely see the dogs in specific being far too small haha

Also to note, when I’ve further questioned the comments from others about the timings being too strict, I’ve learned that some of them weren’t properly made aware of the run button existing! So that partially explains that lol! Our bad, we’re going to dramatically update the onboarding process. I’m assuming you were aware of and were using the run button?

yes, I knew about running. Actually while playing I was wondering why you’d ever do anything BUT run. I think if there is no interaction that requires walking normally, the running should be default movement without having to press an additional button. That’s at least my opinion :D