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(1 edit)

I’m a bit reluctant to engage feedback on the fast movement because it is a pretty core part of the game-play feel. I have also seen people on streams getting the hang of it in a couple of minutes (and others who weren’t able to, but this seems to be more of a ‘you either get it or you don’t’ thing). What you say about the enemies crashing into you is definitely a valid point. I think like the others suggested, a larger camera view would be a good solution to that. In any case, thanks for the feedback!