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For your first ever jam, this is a really nice accomplishment! My first entry barely had a game loop, much less a main menu and tutorial section, so good job with that. The platforming elements were pretty standard and played well, so I have nothing to complain there. The looping aspect feels like a last minute addition but I see you’ve heard this already so I won’t go into it more. I will just list some general thoughts about things in no particular order:

  • Sound design was mostly good; stuff like the popping sound when bricks disappeared was well placed. I didn’t like the sound of the boxes hitting the spikes though. It was really grating against the otherwise soft background music.

  • The timed disappearing blocks should have some indication of how much time they have left. Something like the cracks appearing on the other kinds of blocks to tell you how durable they are. Also, it would be better to use tweens to animate things out of existence instead of just plopping them out.

  • Like someone else mentioned, the realistic physics of the box along with the jagged surfaces made it really hard to move it around with precision.

  • The jump animation was a nice touch, but it felt a bit off. I think its because if you imagine a blob, typically the sprite compresses first, in anticipation of the launch, and then expands beyond its normal height during flight, and returns to normal (or compresses back on landing). Here it just compressed mid flight, which didn’t match the motion I felt. Still good that you even added it to begin with, so its more of a nitpick.

Other than that, I think it was a great first attempt! I hope this experience gave you the encouragement to keep making more stuff.

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Thank you very much for the honest feedback. Due to such post I can take notes and improve my skills, the main reason I joined the GMTK game jam (next to having fun of course). This game surely taught me a lot about game design and my weaknesses/strenghts, which is already a win in my book. And I will for sure  join more jams after this one (and for sure take part in GMTK 2026)!

Now to your feedback:
The explosion sound is probably the worst sound in the game. It was meant to be a placeholder, since I couldn't find any other noise that I liked. This sound probably gave me tinnitus. 
I totally understand that I could have communicated the dissapearance of the platforms better. I probably should learn how tweens work :D
On the box physics I also agree. Could have made a way better character controller and generally make the boxes easier to use.
And at last I also agree with the jump animation. It isn't really responsive and very cheap.