Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

The game has nice juice to it. Both the visual and the audio components are simple but nice and effective and fits the game. I found the audio to be of better quality.

The main mechanic is interesting in theory I think, but in practice it's kinda not very engaging. It's not engaging like a hand-crafted puzzle is, where you try to figure it out piece by piece. In this game I feel like  what you mostly do is just clicking randomly on the random intersections, hoping to find a valid solution and call it a day, A global leaderboard maybe enticing to some people, but personally for such a simple game, it's not enough as a drawing point. I can see there's a lot of technical accomplishments you were able to do in this entry, but as a game, it feels a bit too boring.

(+1)

Already discussed offline. Thanks again for playing!

Copying from discord so I don’t forget this:

Right here there is already something I can work with. You feel like you were clicking randomly. That was not my goal. Now I’ll think about how I can make it so the player has some incentive to think before clicking (and provide some help to visualize what may happen, like what the nitro button was meant to be) or penalize random clicks somehow.