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This was utterly adorable! There was a lot here that emulated the magic of Florence to me, with the way the simple gameplay evolves and changes to match the changes within the main characters' emotions. As the relationship develops, the player is able to say more words, yet it gets harder to say those words, it's such a real depiction of that paradoxical stage in a relationship where you feel comfortable, yet are driven by anxiety nonetheless at not wanting to say anything that might make you lose the person in front of you. I'm honestly just floored at how beautiful this was, incredible job to everyone involved!

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Thank you so much for this detailed breakdown and comment in general! We would never hope we could convey something like this with our games, so it’s especially heartwarming to hear that mission was accomplished ❤️