Found this via some game dev Discord (GD Quest maybe?)
The game is easy to handle. There is a lot of playground (crates to push that have no purpose) at the beginning but it helps the player learn the basic mechanics, so useful in the end as you can use the crates to protect yourself from bullets.
UX issues:
- first canon enemy shoots without warning, and from the sprite I didn’t guess it was a cannon. Then there was no checkpoint so had to restart and walk through the intro again
- need to jump on spring to make it work, if walking toward it you get blocked (don’t worry, my first spring was exactly the same before I disabled horizontal collisions)
Level design issues:
- in the last boss if jump high and go to the right of the cannons there is nothing, if you still try to fall to land on a ledge on the other side of the boss, behind a wall. Nothing there though. You can only fall to death (kind of soft lock only solved by death). But…
Bugs:
- there is no deadzone at the bottom (at least on the right side of the boss level), so if you fall to your death to reset the level as mentioned above, you get stuck in infinite fall
Although this is a jam game, I think it can be a good experience to fix such issues in order to remember how to solve them and reuse these solutions in future projects - especially at this core level of development.
Good luck progressing in game development!