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(1 edit)

0.9.500 (Alpha)

Changes

-Added upgrade slot ui.

-Added tooltip preview for cards being spawned by other cards.

-Added credits sequence after true final boss.

-Added unlock framework for combo cards.

-Added additional labels to data cloud.

-Wining with card creation cards now also foils/holofies the cards they create (complication cards still excluded).

-Wining with any TU deck component now foils/holofies all cargo that this deck has access to.

-Strike Package now becomes foil/holo when winning with Cargo Terminal, regardless if the card is still in your deck.

-Multistrike is now called Multi Action.

-Instead of Multi Action, Charge-Wave Gun and Love now gain a new Bonus Action effect, which counts down after triggering.

-Added addtional inspect data to convey actions and bonus actions.

-Contingency Mines now gains effect power on draw instead of multi-strike.

-Boarded enemies attack more freely again.

-Enemies that would scale rapidly from frequent infighting with boarders now only trigger their effects when triggering on timer.

-Boarded enemies jump back to outer orbit if enemy advance triggers while they are on solar orbit.

-Boarders now hold of with scuttling bosses until ending a turn with all bosses boarded.

-Scuttling now ignores all revive effects.

-Security now also reduces hack.

-ET Commanders can now upload themselves into constructs.

-Mass produced units dying does not kill commanders.

-Mass produced units retain more of their stats now when reviving.

-Peace-Planet and Death Glimmer reworked.

-Some more create card effects now scale with effect power.

-Bulk Supply Bay is now TU.

-Collossal Cargo Elevator now creates 2 random cargo.

-Hazardous Goods now applies random status.

-Cargo can no longer gain defects.

-Rapid tech cards no longer cause any action cam tracking.

-Revolutionary Class now has stubborn.

-GP Entrepreneur now has target megaship instead of scatter.

-Fleet upgrade system locations now offer a choice of two fleet upgrades.

-Evolved Nano Vermin now also subverts security.

-Garrison Hub Module is now the size of Detroit (a lovely city).

-Copy Goo Blob can now affect constructs.

-TaCHi comms are now skipped if you interact with a card.

-Post combat phase now immediately removes all temporary cards.

Fixes

-Fixed a problem with enemies that spawn stealthed.

-Fixed final encounter ending without all bosses defeated (?).

-Fixed target all orbit section tech also affecting megaship.

-Fixed shot speed issues on loitering gun strike.

-Fixed a problem with Readiness Optimizer.

-Fixed missing slot bonuses on Engineer Class V16.

-Fixed automatically added upgrade on player cards not getting added to data cloud.

-Fixed Rata Phase Torpedo not deducing decontaminate.

-Fixed hack countering optimize not resolving correctly.

-Fixed run load remaining enabled after winning a run.

-Fixed some typos.