0.9.500 (Alpha)
Changes
-Added upgrade slot ui.
-Added tooltip preview for cards being spawned by other cards.
-Added credits sequence after true final boss.
-Added unlock framework for combo cards.
-Added additional labels to data cloud.
-Wining with card creation cards now also foils/holofies the cards they create (complication cards still excluded).
-Wining with any TU deck component now foils/holofies all cargo that this deck has access to.
-Strike Package now becomes foil/holo when winning with Cargo Terminal, regardless if the card is still in your deck.
-Multistrike is now called Multi Action.
-Instead of Multi Action, Charge-Wave Gun and Love now gain a new Bonus Action effect, which counts down after triggering.
-Added addtional inspect data to convey actions and bonus actions.
-Contingency Mines now gains effect power on draw instead of multi-strike.
-Boarded enemies attack more freely again.
-Enemies that would scale rapidly from frequent infighting with boarders now only trigger their effects when triggering on timer.
-Boarded enemies jump back to outer orbit if enemy advance triggers while they are on solar orbit.
-Boarders now hold of with scuttling bosses until ending a turn with all bosses boarded.
-Scuttling now ignores all revive effects.
-Security now also reduces hack.
-ET Commanders can now upload themselves into constructs.
-Mass produced units dying does not kill commanders.
-Mass produced units retain more of their stats now when reviving.
-Peace-Planet and Death Glimmer reworked.
-Some more create card effects now scale with effect power.
-Bulk Supply Bay is now TU.
-Collossal Cargo Elevator now creates 2 random cargo.
-Hazardous Goods now applies random status.
-Cargo can no longer gain defects.
-Rapid tech cards no longer cause any action cam tracking.
-Revolutionary Class now has stubborn.
-GP Entrepreneur now has target megaship instead of scatter.
-Fleet upgrade system locations now offer a choice of two fleet upgrades.
-Evolved Nano Vermin now also subverts security.
-Garrison Hub Module is now the size of Detroit (a lovely city).
-Copy Goo Blob can now affect constructs.
-TaCHi comms are now skipped if you interact with a card.
-Post combat phase now immediately removes all temporary cards.
Fixes
-Fixed a problem with enemies that spawn stealthed.
-Fixed final encounter ending without all bosses defeated (?).
-Fixed target all orbit section tech also affecting megaship.
-Fixed shot speed issues on loitering gun strike.
-Fixed a problem with Readiness Optimizer.
-Fixed missing slot bonuses on Engineer Class V16.
-Fixed automatically added upgrade on player cards not getting added to data cloud.
-Fixed Rata Phase Torpedo not deducing decontaminate.
-Fixed hack countering optimize not resolving correctly.
-Fixed run load remaining enabled after winning a run.
-Fixed some typos.