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The burden mechanic works really well as a risk/reward control.  Accrue too much ore and you'll have a hard time getting back.  Adding in some extra penalty for dying along the way would probable accentuate this tradeoff further.  Otherwise, the ore and upgrade economy felt pretty well balanced.  I would recommend changing the default ore behavior to be "keep" rather than "discard" since I usually just wanted to keep everything while mining out a line of rocks.