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Was it just the four customers? I liked the idea but the game window was very small and I couldn’t seem to expand it. It also was very easy to match each person’s kind of obvious problem to the right item, but there was some good misdirection like the first guy getting a puppy. I’m not exactly sure how the theme interacts, do the curses actually happen/have an in game effect or is it more just on our conscious?

Art was pretty great overall and the concept is so cool! Mainly just wish there was a lot more to it! :)

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Hi there, thanks for playing! Yes, just the four customers, we weren't sure if it was too easy because we knew them or just in general but the feedback leans to making it more difficult if we continue working on it. 

No, we didn't have time to add an in-game element to the curses just yet so just playing on human conscious and funny disclaimers, if you can read them. The risk for the player also applies to potential failure as too many wrong guesses make customers suspicious, and they leave. You need a perfect sales score to pass; the player is essentially making risky sales to be freed from purgatory. 

Expanding seemed to work for some and not others so we will have to look into it, thanks for the feedback :)