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(+1)

This looks great, and feels great (and sounds great). Makes me wanna make 3d game, okay, some day..

At first i was confused because no key worked for Grab, maybe add controls hint like Icon of the button (mabe with Hold text). Love the shaders and controls. As far as i know, you can't force fullscreen in browser, so the click-to-enter-fullscreen seems to be the best (and only) option. I use fullscrenn this way too for my games. And i never saw auto-fullscreen. You can launch in almost fullscreen with right settings, and eneble fullscreen with F11, this way it does not exit it when pressing Esc. But you asking player to press F11, that is a drawback of that way. 

Anyway, great stuff!

(+1)

Thank you!
Yeah this is a good point, I should have put an hint on the displayed text. On the Main Menu it was only showing the input but I forgot to mention to "hold" the key. (I did mentionned it in the page description)

I'm still trying to figure the best way to enable fullscreen, the way I did here was bad (as we should never force it), got an idea for the next time. I forced it because the current settings i use for unreal don't match itch iframes and makes lot of cuts.
And since it's an unreal engine game, the default fullscreen setting provided by itch wouldn't work as expected.....(Or maybe you just gave me an idea to fix that!)