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(2 edits) (+1)

Very fun! I was looking forward to play it since you've been sharing a lot of  progress for it on the server. Sad thing it still turned out fairly unfinished tho.


I like the gameplay, you can't really go wrong with classic bullet hells, and the bosses are very solid too. It has a bit of jank admitedly, I could never tell when I could or could not dash(there's no indication of it) and sometimes I was able to dash twice in a row, sometimes I wasn't, it was weirdly inconsistent.

A lot of stuff lacks clear indications honestly. I couldn't really tell wheter or not I was actually healing and also couldn't tell if  the save points were actually saving or not, since those inputs had no feedback whatsoever. It's also a little hard to tell wich weapon I'm currently equipped since they both look super similar and there's also no clear feedback cue of "weapon changed" nor anything of the sort, but that's not as much of a big deal, I can just shoot a bullet to figure out lol. ALTOUGHT, I couldn't tell wheter or not I was actually holding the right click down when I wanted to launch a sawbladie, since again, no indication whatsoever, and that was a big deal for me since my right mouse button is a little malfunctioning, so knowing wheter or not it was actually being held down would have been a huge help.  (The sawbladie launch itself also felt extremelly inconsistent, sometimes I would just do normal shotgun shots, other times I wouldn't shoot anything at all (Because again, there's also no indication of wheter or not the sawbladie cooldown is over or not), but  I'll give that the benefit of the doubt, since as I said, it could be inconsistent just for me since my mouse is broken lol).


That said, I really love the mechanics you throw around here tho! The platforms you move by shooting backwards, and of course, the Sawblade you can "stand on", THAT was genius wording!!

Like, I think it wasn't even intentional, but when a game says you can "stand on"  a sawblade, it usually just means that the sawblade won't hurt you, but here, you can LITERALLY "STAND ON"IT, as a platform!!! Like, I love this!!! It felt simply genius when I had that idea, tried it, and it worked!! If your intention was that it should be blatantly obvious that it works like that, then you kinda failed, you have to actually put your brain to use to put 2 and 2 togheter here, but honestly I'd rather you cherish that, the feeling of figuring it out is aewsome xD


I also like the aesthetics, and the music chosen is viby, but not a lot else to comment there sadly. I like the background looking like a fall to the abyss tho, I'm a sucker for "don't look down" kinda levels x)


Also, the "Victory, thanks for playing" text on the middle  of a random room just for me to walk to the side and face a whopping giant boss afterwards was very funny lol

(1 edit)

Wow, Thanks for the long feedback.

I was painfully aware of those unclear indications, and there are more than you had written here, just a really unfinished aspect of the Jam game xD

The dash was intentional; you had 4 frames to execute a chained dash; if you press too soon or too late, it becomes a normal dash.

Not having clear indications is just my skill issues. The alter fire you need to hold to shoot. The saw blade had a cooldown and could only shoot 1. 

I was prioritizing QA and fixing a lot of bugs that cost me more time than I wanted.

I would need to make it clearer about "your sawblade", but I really understand the feeling where you get stuck and find out the mechanic you. I think I just captured the AHA moment here, but not really.