I just want to say that it's not always possible to reduce filesizes nor do uncompiled filesizes always match the expectations of compiled files. right now my game is about a gigabyte in size, but when I compile it I expect it could be anywhere from 2 to 5 gigabytes in size and there's nothing I can do about it. Yes I can optimize, but optimizations have a limit, and the more I optimize the more content I need to cut or refactor simply to gain a tiny file-size improvement. and I may not be guaranteed a useful filesize extension by the site (which btw 1 gig for handling thousands of games is actually quite generous all things considered).
