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I just want to say that it's not always possible to reduce filesizes nor do uncompiled filesizes always match the expectations of compiled files. right now my game is about a gigabyte in size, but when I compile it I expect it could be anywhere from 2 to 5 gigabytes in size and there's nothing I can do about it. Yes I can optimize, but optimizations have a limit, and the more I optimize the more content I need to cut or refactor simply to gain a tiny file-size improvement. and I may not be guaranteed a useful filesize extension by the site (which btw 1 gig for handling thousands of games is actually quite generous all things considered). 

just use butlerand the file size can be as large as up to 30 gb .....

EXAMPLE: MY GAMES (those bigger then 1 gb)

feel free to check it out yourself by clicking on the image ;)

if you need help with butler feel free to ask me 

best regarda, love and peace <3