First of all, thank you very much for taking the time playing, analyzing and reviewing my game. Your feedback is incredibly useful. I watched your video and wrote an A4 paper on what to improve.
One thing I have to think about a little bit. When there is no timer, there is no way to lose the game anymore. I'm thinking about if this is a bad thing, because the game loses its "challenge" aspect through this.
It seems to me you have a lot of knowledge about game design, do you work something in this direction? I hope if you come back in a few weeks I have changed the way the game works to make it feel more fun.