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the narration was absolutely top quality, and the premise seems so obvious. i will admit i started fantasizing about this presented as a jekyll/hyde disco-elysiumlike that never leaves a room, which it almost is. unfortunately, i wasn't able to actually track the variables as they never showed up in the UI (focus, resolve, influence). i was left tantalized by all these data points, coupled with the good prose and great performances, that i couldn't cobble together. 

Thank you! I'm humbled to be able to work with such talented voice actors for this game - I appreciate the feedback, and we'll definitely use it to inform the game's development post-jam