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Apologizes for repeating the last review, but I really have to shout out the theme interpretation here! You took "Uninvited Guests" and crafted it into a creative, well-thought-out game, in which the player is the uninvited guest itself - brilliant! The game itself is also presented very well. The art style is unique and works extremely well for the claustrophobic and horror vibe that the game takes on. I love the muted green and simple line art.

That being said, the aesthetic of the art did hinder functionality though, in my opinion. I think it works in that it's difficult for the player to see where they're going / what they're doing, as that's a great aspect of horror games and suits this one particularly well. But I felt that at times, I was frustrated by the lack of detail and clarity. This observation also carried into the menus and UI, which, I understand can often not be the focus in a 4 day jam, but the plain font text and regular sized buttons did contrast with the vibrant and expressive style of the rest of the game.

It was a good move explaining the controls well, and I also love how you added controller instructions too, a detail I don't often see but quite appreciate! (I'm sure someone out there is rating game jam games with a gaming controller). But, though the controls were explained in great detail, I found the mechanics hard to wrap my head around. In my opinion, the camera movement felt too fast and abrupt, and the walking felt jarring and hard to understand.

For me, the high points of this game were the presentation, style, and creativity. Though the execution would benefit from some improvement in terms of clarity and polish, the idea is great and the game is brimming with creativity. Congrats on submitting your game!

Thanks a lot for the review

Yeah, we unfortunately couldn't do much playtest with the jam format, I see what you mean withe the lack of details and clarity. Idealy we should have added some small details in specific corridors, or maybe a creepy hand made map of the house at the spawn point (but then this room should have light...) that's some reflexions for a potential future polish.

I agree for the UI, the buttons didn't fit the atmosphere quite well, one of our first idea was to make the buttons has hole in the 3D scene but it was a mess to think how it would look like, I now think we should have seen with our UI artist for a mix by making them in 2D, but again given the time and that we weren't fully on this project at allwe were just glad to have a full menu

Yes, we HAD to explain the controls, given even inside our team it was a mess lmao, and yeah it's really surprising how many people actually rate with controllers - and even more surprising how many times I stumbled on jam games that are controller only. 
The camera movements are on me... I wish I could have made them clean but I had a hard time with the cinemachines cameras I couldn't clean them as I hope I could have - and didn't have the global view neither as I was focus on my current tasks

Anyway, thanks a lot for playing our game and reviewing it!